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Valensole - Character Modeling

Hey!
I'm happy to finally present one of the projects I completed for our final year project, "Valensole."

During this project, which lasted a year and a half, I worked as a producer and modeled, textured, and partially rigged "The Beast." Adding foliage to a creature was a first for me. But I really enjoyed realizing Alex Roques's concept in 3D.

I then helped my teammates with other tasks, such as lighting, props, integration, etc. We all learned a lot on this project. For my part, I discovered and learned what it was like to organize a project as a team: how to distribute tasks, manage deadlines, share information, communicate, etc. On the technical side, we worked particularly hard on optimizing props and textures, as well as texel density.

A huge thank you to everyone who supported and accompanied us: the school, our teachers, and our mentors. And finally, thank you to my team for this magnificent project, of which I am very proud:

Environmental artist, Level artist :

https://www.artstation.com/marcairault

Character artist generalist :

https://www.artstation.com/emil_ie

Environmental artist, techincal artist:

https://www.artstation.com/rowinn

2D character artist, UI designer:

https://www.artstation.com/alexroques